When the signal went out, the worlds and colonies of humanity’s expansion were in shock. Alien life. A living world, hidden, but within our reach. Sketches, descriptions, data, together working to conjure the contents of an impossible ocean. The data was locked down of course, outlawed and legislated, hunted by corporate viruses trained on its signature; but it was too late. Gliese 667Cc had already filtered into our networks and systems, and more importantly, into our imaginations. So, now is the moment to name your price, to agree terms, and to break orbit. Now is the moment to land on an alien world with only the scrambled notes of a castaway to guide you. Now is the moment to break the waters of an alien ocean, in the hope that you can ascend back to the surface before the universe changes, forever. Brought to you by the creator of In Other Waters, Gareth Damian Martin, and Lone Archivist, In Other Waters: Tidebreak is an aquatic adventure and the first videogame adapted to be used with the Mothership Sci-Fi Horror Roleplaying game by Tuesday Knight Games.